RASTERIZATION - растеризация


RASTERIZATION - растеризация
преобразование в растровое изображение заданного размера и формата.

Словарь электронного бизнеса. 1999.

Смотреть что такое "RASTERIZATION - растеризация" в других словарях:

  • rasterization — (Amer.) n. (Computers) making an image into a bitmap image (also rasterisation) …   English contemporary dictionary

  • rasterization — noun The process of taking an image described in a vector graphics format (shapes) and converting it into a raster image …   Wiktionary

  • Rasterization — Растрирование …   Краткий толковый словарь по полиграфии

  • Font rasterization — is the process of converting text from a vector description (as found in scalable fonts such as TrueType fonts) to a raster or bitmap description. This often involves some anti aliasing on screen text to make it smoother and easier to read. It… …   Wikipedia

  • Растрирование (Rasterization) — Процедура разделения изображения на малые зоны с определением цвета зоны и записи этой информации. Позволяет совершить важный в полиграфии переход от непрерывного (полутонового) описания к дискретному и, в частности, к записи изображения в… …   Краткий толковый словарь по полиграфии

  • Rasterisation — Rasterization or Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file… …   Wikipedia

  • Rendering (computer graphics) — Not to be confused with 3D rendering. A variety of rendering techniques applied to a single 3D scene …   Wikipedia

  • Graphics pipeline — In 3D computer graphics, the terms graphics pipeline or rendering pipeline most commonly refers to the current state of the art method of rasterization based rendering as supported by commodity graphics hardware[1]. The graphics pipeline… …   Wikipedia

  • Ray tracing hardware — is a special purpose computer hardware design for accelerating real time ray tracing. Ray Tracing vs. Rasterization The problem of rendering 3D graphics can be conceptually presented as finding all intersections between a set of primitives… …   Wikipedia

  • Hidden surface determination — In 3D computer graphics, hidden surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not… …   Wikipedia

  • Shadow volume — Example of Carmack s stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the geometry describing the 3D shape of the… …   Wikipedia


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